EverQuest Legends Companion
Launch and engagement: the first two weeks
The Companion went public on the evening of August 4, 2026 with a GitHub release, a video and a Reddit post. Fourteen days later it has been installed 8,172 times, is used by 4,000 people on a good day, and runs alongside the game for hours at a time. This page is the record of how that happened, day by day.
Figures are as of August 18, 2026, 03:30 UTC. Every figure comes from the app's own anonymous usage counters, which any install can turn off in Preferences (nothing from a game log ever leaves a player's machine), plus the GitHub releases API and the project's git history. Days are UTC. Our own installs are excluded from every count. Where a number is a point-in-time reading rather than a daily total, it says so.
Installs and daily actives
New installs per day as bars, people active per day as the line, with the three public moments flagged and every release marked as a faint vertical. The launch video and Reddit post went up together on the night of August 4–5; a second video and a thank-you post went up together late on August 9, and the next day was the biggest install day of the launch — 1,220 new installs, more than the first five days combined; a third video and post landed in the first hours of August 15, and that day and the next were the second- and third-biggest install days. Actives have risen every single day since launch and passed 4,000 for the first time on August 17.
New installs and daily active installs, per UTC day
Aug 4 – Aug 17, the fourteen full days since launch. Faint verticals mark the 38 releases published in that span.
Total installs
Cumulative new installs, Aug 4 – Aug 17 · 7,834 by the end of Aug 17.
Sessions per UTC day
35,478 sessions across the fourteen days · peak 5,818 on Aug 16.
Who came back
Retention by the day people installed. The founding cohorts — the players who came from the launch post itself — came back at very high rates: 93–97% the next day and 82–86% a week later. The larger cohorts that arrived after the update posts settle at roughly 52–60% the next day and 41–48% a week later, which is where the app now lives. Retention counts an install as returned if it was active on that later day; a player who plays every other day reads as absent on the days between.
What people asked for
490 reports through the app's own feedback dialog in fourteen days: 346 feature requests and 144 bug reports, as the reporter classified them. Feature requests outnumber bug reports on every day but two (Aug 4 and Aug 6, when they tied), and the biggest feedback days follow the biggest install days. A large share of the launch's fixes and features trace to a specific report; the release notes inside the app mark those with a small "player report" chip.
Feedback reports per UTC day
Feature requests and bug reports, stacked · releases as faint verticals.
The build behind it
The repository has been public since launch. 1,322 commits and 341 merged branches landed on main in the fourteen days — one merged branch an hour, around the clock — and 39 releases were published, roughly three a day. Every release is tagged from main, built and published by CI, and carries release notes that the app shows in its What's-new panel.
Commits and merges per UTC day
Every merge is a branch landing on main. Releases as faint verticals.
Releases
All 39 releases, in order. Installer downloads are shown for shape only: the auto-updater re-fetches the installer on every update it applies, so the column mostly counts the fleet updating itself; the install figures above are the real audience numbers.
The launch log
Public moments in violet, feature arrivals in gold, milestones in gray. Times UTC.
- Aug 2–4 · before launchv0.1.0 – v0.3.2 tagged privatelyFourteen tags in two days of hardening — signing, auto-update plumbing — before anything was published.
- Aug 4, 00:32The core surfaces v0.2.0The first stable build: an Overview with live DPS and recent drops, a Maps tab with zone search, proc analytics, class-loadout inference and leveling stats.
- Aug 4, 07:53Alerts learn to speak v0.3.0Spoken alerts in system or downloadable natural voices, the cursor ring, and in-app feedback with a scrubbed log attached — the channel most of the launch's fixes arrived through.
- Aug 4, 23:45v0.3.3 — first public GitHub release
- Aug 4, 23:46Launch video published YouTube"EverQuest Legends Companion launch" — 7,078 views as of Aug 18.
- Aug 5, 00:36"Sharing a companion app" r/EQLegendsThe launch post — 20 points, 62 comments as of Aug 18. First day after: 101 installs.
- Aug 5, 10:43The exaltation planner arrives v0.4.0Plan sets over a class-filtered effect browser and see which zones drop the missing pieces. Celebration cards over the game and healing meters landed in the same cut.
- Aug 5–6Groups, and the Wine players v0.6.0–0.6.3Your group appears in the meters, the Maps sidebar becomes one search box, overlay text scales — and the installer runs under Wine and CrossOver, which brought the Linux and Mac players in.
- Aug 7Raid lockouts and farm math v0.9.0 · v0.10.0A "This week" view tracks every lockout you hold with countdowns to the Tuesday reset, and every item shows your own per-zone drop rates. Custom alert sounds and the What's-new panel came along.
- Aug 9, 04:40Buff and debuff overlays with live timers v0.14.0Two floating windows track what's on you and what you've landed, with durations learned from your own log — and alerts can speak what the log said.
- Aug 9, ~15:001,000 installsFive days in. 449 new installs on Aug 9 alone — word of mouth was already outrunning the original post.
- Aug 9, 21:45 · 23:53The accessibility and Sky wave v0.15.0 · v0.16.0App-wide text scaling, a colorable cursor ring, time-sliced loot and leveling stats, Plane of Sky refarming with a Ready tab, class-unlock tracking, and per-boss difficulty ladders.
- Aug 9, 23:11Update #2 video published YouTubeUpdate #2 — 6,964 views as of Aug 18.
- Aug 9, 23:57"Thank you to community" r/EQLegendsThe thank-you post carrying the release notes — 144 points, 92 comments as of Aug 18; the community post outscored the launch post seven to one.
- Aug 10Biggest install day of the launch1,220 new installs. Daily actives jumped from 1,029 to 2,014, and the feedback stream had its biggest day too: 64 reports.
- Aug 11Icons offline, XP on screen, the Timers tab v0.19.0 · v0.21.0Every item icon and boss portrait ships inside the app; a floating XP overlay reads experience per hour and time to level; respawn clocks are built from your own kills, with a Respawn overlay that follows the zone you're in.
- Aug 113,000 installs
- Aug 12–13Early warnings, charm mastery, the Wish list v0.23.0 – v0.27.0Alerts can warn before a tracked debuff drops, every charm in the game binds and speaks when it breaks, and Exaltations, Gear and your character move into one place with a wish list that groups what you're after by the zone that feeds it.
- Aug 14, 23:01Mitigation, {target}, and Sky by hand v0.28.0A Mitigation tab on the meter card, alert phrases that name the mob a spell landed on, Plane of Sky counts you can state by hand, and heal-over-time alerts.
- Aug 15, 01:00Update #3 video published YouTube"EverQuest Legends Companion (Update #3)" — 2,692 views as of Aug 18.
- Aug 15, 01:26"EQ Legends Companion Update #3" r/EQLegendsThe third post, carrying the update's release notes — 41 points, 43 comments as of Aug 18.
- Aug 155,000 installs · 928 new that dayThe second-biggest install day of the launch, the day after the third video and post.
- Aug 15, 23:52Performance, and 1.0 v1.0.0The companion yields the CPU to EverQuest by default, reads the log through one open handle in small slices, and every bug report carries a ten-minute performance timeline so "it hitched" can be diagnosed.
- Aug 16The Alert banner and the tray v1.1.0 · v1.2.0Alerts as large text on screen for the moments a voice line is lost under Discord, and closing the window can keep the companion running in the system tray.
- Aug 16Busiest day so far: 5,818 sessions · 3,994 actives
- Aug 17Resists, the mob card, and Sky Cleanup v1.3.0 · v1.4.0Every mob's page shows what it resists, mined from your own log over a shipped baseline; /con a creature and a small card names the resists that would change what you cast; Plane of Sky gains a Cleanup tab and counts destroys from the log; the buff windows can track only what you check.
- Aug 17Best day of actives: 4,093
- Aug 18, 03:20Appearance v1.5.0Text size and transparency for every overlay in one Preferences section, shared or independent per overlay; the mob card, toasts and banner grow with their text.
Day by day
What is counted. An install is one copy of the app reporting anonymous usage counters; a daily active install is one that ran on that UTC day; a session is one run of the app. Counters can be turned off in Preferences, so every figure is a floor. Our own installs are excluded throughout.
Retention is by install day: of the installs first seen on a given day, how many were active exactly one day and seven days later. Cohorts younger than seven days have no day-7 figure yet.
Feedback counts every report received through the in-app dialog, typed as the reporter chose (feature request or bug report). Nothing is excluded or reclassified here.
Contribution counts come from git history on main, UTC days, and exclude nothing.
Concurrent sessions exist only as a point-in-time reading; the counters hold per-day facts, so daily actives and sessions per day are the daily proxies above.